Monday, Jan 1, 0001 | 3 minute read | Updated at Monday, Jan 1, 0001

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渲染管线双路径

Layout

Split layout: left half shows “光栅化管线 Rasterization” as a 5-step horizontal flow; right half shows “光线追踪 Ray Tracing” as a recursive ray diagram with the rendering equation below. A dividing line in the middle. Title “渲染” at top center.

ZONES

  • Title Zone: Top center, “渲染管线” in large handwritten font with a small lightbulb icon
  • Left Half - Rasterization: 5 connected steps flowing left to right
    • Step 1: “顶点处理” — show MVP transform boxes
    • Step 2: “图元装配” — show triangle assembly from vertices
    • Step 3: “光栅化” — show triangle filling pixels with edge function
    • Step 4: “片元着色” — show texture sampling with UV coordinates
    • Step 5: “深度测试” — show Z-buffer with depth values
  • Right Half - Ray Tracing: Camera at top, rays going down into scene
    • Primary ray from camera through pixel
    • Reflect ray bouncing off surface
    • Shadow ray pointing to light source
    • Rendering equation displayed below in a box
  • Bottom Zone: Small comparison tags: “光栅化: 实时 GPU” vs “光线追踪: 离线 物理正确”

LABELS

  • Left Labels: “v_clip = P·V·M·v”, “M 模型 / V 视图 / P 投影”, “E₀₁(p) 叉积判内”, “λ₀+λ₁+λ₂=1 重心坐标”, “Mipmap LOD”, “Z-buffer深度测试”, “α混合: C_out = α·C_src + (1-α)·C_dst”
  • Right Labels: “Primary Ray 主光线”, “Reflect 反射”, “Shadow 阴影”, “Refract 折射(Snell)”, “渲染方程:”, “L_o = L_e + ∫f_r·L_i·cosθ dω”, “f_r = F·G·D / (4·cos·cos)”, “F=Fresnel G=遮蔽 D=NDF”, “Monte Carlo采样”
  • Bottom Tags: “Rasterization: 实时 GPU管线” in Macaron Blue, “Ray Tracing: 物理正确 路径追踪” in Lavender
  • PBR Callout: “PBR分离: Albedo / Roughness / Metallic / Normal”

COLORS

  • Background: Warm Cream (#F5F0E8)
  • Left half background: very light Macaron Blue (#A8D8EA at 10% opacity effect via lighter tint)
  • Right half background: very light Lavender (#D5C6E0 at 10% opacity effect via lighter tint)
  • Rasterization steps: alternating Macaron Blue (#A8D8EA) and Mint (#B5E5CF) boxes
  • Ray tracing rays: Mustard Yellow (#F2CC8F) for primary, Macaron Blue (#A8D8EA) for reflect, Peach (#FFD5C2) for shadow
  • Triangle/surface elements: Macaron Blue (#A8D8EA) fill
  • Light source icon: Mustard Yellow (#F2CC8F)
  • Rendering equation box: Peach (#FFD5C2) border
  • Key formulas: Coral Red (#E8655A)
  • PBR callout: Mint (#B5E5CF) background

STYLE

Flat vector illustration. Clean black outlines on all elements. Step boxes are rounded rectangles with icons inside. Rays are clean lines with arrowheads. Camera is a simplified rectangle with lens. Light source is a circle with rays. Surface is a wavy line. Small decorative dots. No gradients. Keywords in bold handwritten-style font.

ASPECT

16:9 landscape

Clean composition with generous white space. Simple or no background. Main elements centered or positioned by content needs. Color values (#hex) and color names are rendering guidance only — do NOT display color names, hex codes, or palette labels as visible text in the image. Text should be large and prominent with handwritten-style fonts. Keep minimal, focus on keywords. Language: Chinese.

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